You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. -25% cooldown. FTL: Faster Than Light (2012) PC, iOS. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. just don't buy those things unless you really need a 2nd weapon and there' snothing better. There’s a rare ship or two where it does 6. For the tables of all weapons, see Weapons (tables). Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamHow Can I Hold All These Halberd Beams?? (FTL) Northernlion 1. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. r/ftlgameFTL: Faster Than Light. just got a second Halberd beam first move in sector 2. There are several types of "player weapons", also known as "+" weapons, which are variants of existing weapons that use 1 less power. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Bio beam is a serious contender to fire beam. I'm wondering how to make these work. One of the best reasons to visit shops is to sell the great stuff you've accumulated along the way that don't fit with the loadout you have planned. Discussions Rules and GuidelinesDidn't sell the bio beam, because now weapons to 5 and can use the Halberd + Anti-Bio together with shields hacking, and did start to get quite a few crew kills that way. Date Posted: Jun 6, 2017 @ 1:02am. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. 109 votes, 13 comments. I hit every store in the game and NEVER got ANY weapons to buy. Once 2-shield enemies are showing up the halberd beam needs help. 1 damage to a few random systems just isn't enough. Invest in drones later in the game. The summary can be found below. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. Starts with the Zoltan Supershield Augment. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. If you use Halberd on level 1 shields, it does one damage. Is it not?FTL: Faster Than Light. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Lanius A, almost entire ship depresurizes. Hard Stealth A, right before last jump of sector 6. FTL: Faster Than Light Wiki is a FANDOM Games Community. Sectors are determined randomly, but there is a 48% chance for a sector to be. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. These collisions can be accidental or planned (example). Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Then once the beam breaks the shields, the Chain Laser mops up faster. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. In boarding support there are many ships where you can tag weapons & Medbay in a. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. FTL on Steam: came from my stream on July 20th, 2021. There are also distress signals that may come from different systems. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. It does 1 damage to a ship with 2 shields. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. "I didn't think the Zoltans would ever show up. halberd beam is good, aim it right and you can do some great damage. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). FTL: Faster Than Light. If you scare off the Lanius you could probably make use of it. Enemies target beams inefficiently, starting the beam in the centre of a room. . Catch me live every weekday from 1. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. The DPS of any weapon depends on the rest of the loadout. 2. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. The other went to cloaking. The only non-situational weapon really is Advanced Flak. And the Halberd actually kills faster than its bigger brother Glaive. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Sure, they do a lot of damage, but you have to get the shields down first. If you let go, you'll have to click on the beam again in order to re-locate it. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. 2 BL2 and Halb seemed the way to go. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. 2 BL2 and Halb seemed the way to go. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Hull. Image credit: FTL Wiki. Use hacking 3 to drop shields and mind control to distract pilot. There are a total of 40 weapons ranked in this tier list. They are good but the Halberd is king. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. The stun gives it more personality and clever uses. 12. Pike Beam is a very good early weapon but becomes much less useful later in the game. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. Mini Beam. Yes Last Stand Shop pun intended. Showing 1 - 10 of 10 comments. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. Combat positions! Fight a Lanius. Halberd Beam: length 80 -> 45. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Flak 1 & BL2 are guaranteed buys. i suppose you could argue that selling. I'm wondering how to make these work. In the end, it made me feel like it's just all about luck, and nothing. Glaive is slow as shit but it's horrifically powerful when it hits. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. 72K subscribers in the ftlgame community. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. I'm wondering how to make these work. Like everything in FTL, it depends. Nice, I was trying to think what the best complement to double halberds is. Beams. Showing 1 - 10 of 10 comments. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 08. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Another problem you have is your beam weapon. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Quests are started in some of these events. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. The text for this event varies, and could be any of the following: The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. A Halberd Beam from nowhere, instantly injecting new life into this run. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. . Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Oh heck yeah. To do:. I'm wondering how to make these work. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Damage per room: 2 Power. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. Posts: 126. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. Comes equipped on Zoltan A 9. Beams have 0 dps without shield droppers. I'm wondering how to make these work. FTL: Faster Than Light. #9. All laser shots deplete a single shield layer, but some (Heavy. It delivers 8 damage from one weapon slot at affordable power and time usage. Надеюсь руководство будет вам полезно во время ваших приключений в FTL: Faster Than Light. Free scrap with resources (Lanius) Friendly ship out of fuel. A free Halberd Beam, just like that! What a huge discovery. Halberd Beam. Date Posted: Jun 8, 2014 @ 9:22am. Other combinations just seem so subpar and not worth it. The halberd hit for a full 8 damage, simply by lining up the beam properly. Per page: 15 30 50. Leah will always spawn in S1 Droppoint. One-shot beam setups. Honestly, I think that game developers should learn to try to avoid designing games like this. Then, start seriously thinking about getting either a defense drone or cloaking. Beam's can't miss :3 Or you wait for the AW-Mod, one of it's weapons is the Focus Beam (3+power, 1dmg, pierces. A Halberd Beam with hacking is more or less enough to win the game with. Halberd Beam is the best rounded of the beam weapons. Enemy Heavy Ion + Halberd is a much more precise dodge. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Quests are started in some of these events. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. just don't buy those things unless you really need a 2nd weapon and there' snothing better. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. This event can occur only once per sector. Every layer of active shields takes one damage off the beam. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. Shout out to the vanilla burst laser 2 x4. Stun is underused, and giving a strong stun to an otherwise weak weapon is interesting. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. Good guide for this strat though. The Zoltan shield is excellent and will mitigate quite a bit of of damage. Fight the ship. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. View source. Oh heck yeah. Cooldown Module [3] . Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. 2. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. I mainly play on easy since I just started, but I only use 2 types of weapons, mainly beams and flaks. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. 6 power runs are pretty situational but it still happens. All laser shots deplete a single shield layer, but some (Heavy or. One beam. The Halberd Beam is the single best weapon in the game. Discussions Rules and Guidelines. A Halberd Beam can do 10 damage for 3 power on certain ships, with much faster recharge. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. The Halberd Beam is. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Halberd > Mini > Hull in my personal opinion. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. Press J to jump to the feed. 21] В. If you use Glaive on level 1 shields, it does 2 damage. A reasonable amount of crew. Two halberd/glaive or three pike/hull shots will kill anything. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Boards. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Halberd Beam: rarity 2 -> 4. OK, time for another FTL report! This time I would be using the Zoltan B, a ship that I've often seen ranked among the strongest in the game. Each laser shot temporarily removes a shield layer. Ion while not the best opens up fun options. Beams deliver the killer damage. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Fight a Lanius ship. Just below them are the relatively powerful beams (mini-beam, hull beam) and lasers (dual lasers, heavy laser I). I'm wondering how to make these work. The Halberd Beam is fantastic, but 2 ion blasts and a pike beam is an amazing combination. 충전 시간. )Business, Economics, and Finance. Halberd Beam 75 'Valefor' Explosion Beam Ranseur Ion 1 100 'Kontos' Ion Beam Ion Barrage 1 Pike Beam Scythe Beam 40 'Eternity' Beam Part 1 Part 2 Scrap Cost Result Irradiated Flak Frost Laser 2 45. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. They can be bought at stores or rewarded from events. Sure, they do a lot of damage, but you have to get the shields down first. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. 19 votes, 14 comments. You can do at least 4 damage with the pike beam to practically any ship, but usually you can get 5 or 6 damage. Sure, they do a lot of damage, but you have to get the shields down first. I'm wondering how to make these work. Hull Beam is a good beam in general. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. . It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. 9. Damage per room: 2 Power Consumption: 3 Cooldown: 17s Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. I made it to phase 3 with hacking until everything went to hell. I've had a run of building seriously OP ships recently. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). A modification which focuses on rebalancing FTL weapons. I pull two of my crew members into piloting and vent out the rest of the ship. Even the Defense Drone I goes a long way to keep missiles off your tail. Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. FTL: Faster Than Light. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. If you scare off the Lanius you could probably make use of it. The Leto is a weaker, but quicker firing version of the Artemis. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThe Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. < 1 2 >. They are all worth having on any setup in all situations. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. A small bomb can be a great pairing for a boarding strategy, allowing you to take out the enemy medbay or cloning bay. Flak 1 x2 + halberd beam is probably the universal " I don't have hacking" carry. Chain Laser. Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Pike Beam: Takes huge sweeps across enemy hulls. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. Sure, they do a lot of damage, but you have to get the shields down first. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Sure, they do a lot of damage, but you have to get the shields down first. The burst is basically the baseline for weapons, the good all-rounder. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. 40. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. the DSR 1 sniper rifle, which fires 12,7mm (0. 08. Glaive Beam still hits for 3. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. And regards to the shop you had, I would probably choose fire beam. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. I've been playing this game since 2014. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. Wowee. Obviously fire beam is useful for causing havocs. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Oddly, scans pick up no signs of debris from. DPS is never an absolute figure per weapon in FTL. No boarding or mind control, so point is there are multiple ways to beat it. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThough it's more power, I much prefer the Halberd Beam. 6. Except it never works. A Halberd Beam from nowhere, instantly injecting new life into this run. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 'Halberd' Beam; Starting Augments Zoltan Shield; Starting Resources 6 ; 2 ; Slots: 4 Weapons, 2 Drones, 2-tile Teleporter; Last Stand entry text: On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. Halberd beam is my favorite weapon. Excellent weapon, as long as you can tear down shields. It is crewed by three Zoltans and has. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to. You also have a good number of weaponry, each one with its advantages and disadvantages. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Press question mark to learn the rest of the keyboard shortcuts. Finally with 3 or more shields active, it will do no damage because 3-3=0. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Upgraded cloaking makes this easier. Given the slot-limited design of the. BL3 is one of the worst weapons in the game. . #9. It is crewed by three Zoltans and. RNG in this game is little too much to bear. One of my best runs was double halberd (and double ion bomb + hacking. but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. The grid layout of the ship prohibits 5 rooms being any closer together. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. With one shield active, it will do 2 damage per room, because 3-1=2. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. < 1 2 >. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. These weapons are ranked based on Damage, Swiftness, and Versatility. . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Advertisement Coins. If they score more than one damage (I. Shield recharge speed varies from ship to ship. I'm on Stealth A. Simply use a spammy burst weapon or multiple with x shots and a Glaive Beam. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. The store right before the boss had a halberd beam which I. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble.